Early game development on the Mac
Prior to the release of the first Macintosh computer some of the marketing executives at Apple were concerned that including a game in the finished operating system would aggravate the impression that the graphical user interface made the Mac toy-like. More critically, the limited amount of memory in the original Macintosh meant that fitting a game into the operating system would be very difficult. Eventually, Andy Hertzfeld created a desk accessory called Puzzle that used up only 600 bytes of memory. This was deemed small enough to be safely included in the operating system, and shipped with the Mac when it was finally released in 1984. The Puzzle would remain a part of the Mac OS for the next ten years, until being replaced in 1994 with a jigsaw puzzle game called Jigsaw included as part of Mac OS 7.5.
Subsequent game development on the Macintosh included titles such as Microsoft Flight Simulator (1986) and SimCity (1988) though mostly games for the Mac were developed alongside games for other platforms. A notable exception was Myst (1993), developed on the Mac (in part using HyperCard) and only afterwards ported to Windows.
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